Archives for Posts Tagged ‘recommended’
Sunday, November 8th, 2009
Title: South Park Let’s Go Tower Defense Play!
System: Xbox Live Arcade
Game play rating: 3
Plot rating: 2
Replayability rating: 2
Bonus points: 0
Overall Score: 7
South Park Let’s Go Tower Defense Play hits it right on the mark, combining an otherwise rather boring game of “watch the baddies walk past your defenses and hope that you have enough money to upgrade on the next round” with the witty and crude commentary of the Stan, Kyle, Kenny, and, of course, Cartman. With 12 additional unlockable characters, each with their own abilities and attitude, this will tickle you for many hours. High marks all around!
Highly recommended!
Plot – 2 stars
As an Xbox Live Arcade game, you don’t expect this to have any sort of real plot. And while the plot is kinda…contrived, it at least exists, and there’s some kind of cohesion between what’s happening in the gameplay and what happens between the gameplay. Not only that, but it has a twist ending that leaves you chuckling and wondering how they came up with THAT. Way to go Matt and Trey!
Game Play – 3 stars
This is one of the most complex tower defense games that I know of. I was first introduced to tower defense in the original Warcraft game. Although it was not meant to be a tower defense game, you did have to defend your peons somehow. We learned quickly that forcing the enemy through a corridor of towers was a great way to decimate entire raiding parties without losing your precious troops…until they could build those stupid catapults and ballistas. Anyway, traditional tower defense games give you space to build towers and sometimes walls, but that’s it. You get money for the baddies you destroy so you can build more towers and upgrade them. This game adds an element of interaction and cooperation, movement, and special abilities to add to the mix. And it’s awesome.
Replayability – 2 stars
I mentioned above that there are twelve unlockable characters. Each of these characters have differing statistics for movement speed, throw rate, damage, AND a special ability. While there are only eleven campaign levels to play, there are also five challenge stages to test your adaptability. That’s a combination that gives you a potentially new experience every time you play. Also, play with friends. It’s better and more hilarious. Trust me.
Bonus Points – 0 star
I didn’t give any bonus points because while this game is super duper fun, I can’t think of anything it does outside of the stuff mentioned above. Maybe if the Xbox 360 Achievements were a little more creative or difficult…in fact, if you’re a gamerscore snob, get this game also, because the 200 GP are definitely doable within a day or so…if you have at least one buddy.
Tags: 7, recommended, South Park, tower defense
Posted in Xbox Live Arcade | No Comments »
Saturday, July 18th, 2009
Title: Zelda: The Wind Waker
System: Nintendo GameCube
Game play rating: 2.5
Plot rating: 2
Replayability rating: 2
Bonus points: 1
Overall Score: 7.5
The Wind Waker is the penultimate installment in the Legend of Zelda, chronologically speaking, occurring several hundred years after the events in Ocarina of Time, which, if you don’t know, predates the original NES game and its prequel, A Link to the Past. Ocarina of Time is considered not only the masterpiece of the Zelda series, but the starting point of the legend itself. Overall, I give the game a score of 7.5 stars for its familiar and fun gameplay and its less-than-epic plot line. This game still hits recommended status, so this is definitely a game to play, but at only 7.5 stars, it’s not a must.
Plot – 2 stars
In Wind Waker, Hyrule has been buried under an ocean. After Link defeated Ganon at the end of Ocarina of Time, Ganon was sealed by the sages. When the seal started to weaken, Link was nowhere to be found, so Hyrule was flooded to prevent Ganon’s complete takeover of the land. The triforce of Wisdom was split in two and half was kept in the kingdom while the other half was passed down in generations. Ganon still had the triforce of power, and the triforce of courage was broken into (an unsurprising) eight pieces to prevent Ganon from capturing the Triforce and getting his wish granted.
The legend of the Hero of Time (a la Ocarina of Time) was passed down as well, and when boys come of age, they spend a day wearing the garb of the hero. It just so happens that’s where you come into the story. You are playing around town in your hot new hero’s clothes when disaster strikes and sends you on a journey to save your sister, become the Hero of Winds, find and restore the legendary Master Sword, and defeat Ganon once and for all by resting the blade for all time in Ganon’s skull.
The reason I scored this one down is only because it didn’t have that epic world-will-end urgency to it that nags at you when you aren’t playing. In fact, at the end, when everything is happy, I didn’t get the sense that I had saved the world because the final boss battle was just a swordfight with Ganon. No crazy alter-Ganon that transforms into this gigantic monstrosity that’s about to eat the world, you just…win. And then it’s over. For all of its Zelda goodness, this one let me down at the end.
Game Play – 2.5 stars
Most of Wind Waker is played sailing the oceans in search of new islands and sunken treasure, some of which are heart pieces, some of which are triforce pieces, but most of which are rupees. Fortunately for this game, the big wallet allows for a whopping 5000 rupees, and for the first time in my Zelda history, I didn’t fill it up and wish I had something to spend it on. That was a plus, but really, after I had 3000 rupees I had bought everything I needed and was off to decapitate Ganon. I really liked the sunken treasure part, even if it was anticlimactic to get a red rupee after sailing around for 20 minutes and finally getting your boat in the right place. As far as flavor goes, the ocean idea was fresh and offered up a lot of play with pirates, ghost ships, sea monsters, cyclones, and whirlpools.
Land battle was essentially taken directly from Ocarina with a few enhancements to the B-mash combo. If you collect enough of an item, you can get additional techniques, but overall this has been a stellar feature since the N64.
Also, I walked away with the prize in this game while only having achieved 12 out of the 20 available heart containers. And while I used a potion on the final boss, the only time I ever used a bottled fairy was on a lesser boss that I couldn’t L-target correctly, so I died. This game wasn’t hard enough.
Replayability – 2.5 stars
The one part that I didn’t like about the game was that there was too much to do. Much like Oracle of Seasons, there is this sidequest to get pictures of rare locations and people. Not necessary, and too huge of a quest to finish in one play-through. In fact you get another quest at the end just so you can go and finish all the sidequests you neglected the first go-round. I didn’t complete this quest. I tried, but it wasn’t at all obvious without a walkthrough what you needed to take pictures of.
What this game lacks is a reason to play it again. That being said, if you’re the type that likes to finish every possible aspect of the game, this game is one you can sink a whole week into – without sleep. And get a walkthrough, because this game is big, and there’s lots to do. In fact, if you’re into those 16-square shift puzzles, you can spend days before you get that last triforce shard finishing those and laughing when the butler door pays you out of his ass.
As far as picking this one up later, I might do it for fun, which is why I scored it as highly as I did. The game is easy enough to remember what to do and how to do it, but there’s enough that it doesn’t feel like you’ve just done the same thing over again.
Bonus Points – 1 star
Wind Waker scores mega bonus points for its throwbacks. Having played as many of the previous games as I have, I can appreciate the way it integrated the sacred instruments from Oracle of Ages into the plot. There were a lot of throwbacks in the music, but updated so you didn’t necessarily recognize them at first. And finally, the breathtaking Master Sword room, which may be the greatest tribute to a previous game that I’ve ever seen. This looks and feels like a Zelda title, even though they moved to the cartoony cel-shading rendering on this and Phantom Hourglass. I was worried it would be too kid-oriented, but this is a fully grown Zelda game, and it’s worthy of the title!